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Kursk 6.4.0.3 - Google Play




About Kursk

Kursk - The Biggest Tank Battle is a turn based strategy game set on the Eastern Front during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011 Historical background: In 1943, the...

Kursk - The Biggest Tank Battle is a turn based strategy game set on the Eastern Front during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


Historical background: In 1943, the Germans hoped to shorten the Russian front by eliminating the Kursk Salient, which had been created in the aftermath of the Battle of Stalingrad. The Wehrmacht, focusing the majority of their elite divisions on the Eastern Front in this relatively small area, envisioned Panzer spearheads breaking through the northern and southern flanks of the salient to encircle the Red Army forces. However, the Soviets had excellent intelligence about the German plan, called Operation Citadel. This, along with German delays in waiting for new weapons, the Tiger heavy tank and the Panther medium tank, gave the Red Army time to construct a series of defensive lines and gather large reserve forces. This huge concentration of armed forces on both sides led to the biggest tank battle in history on the outskirts of Prokhorovka on July 12, 1943. The question "could the German Army have succeeded in this offensive", was kind of left unanswered, as the Allied landing in Sicily and the Soviet offensives elsewhere on the Eastern Front pressured Hitler to abort Operation Citadel only after 10 days.

"Is it really necessary to attack Kursk, and indeed in the east this year at all? Do you think anyone even knows where Kursk is? The entire world doesn't care if we capture Kursk or not. What is the reason that is forcing us to attack this year on Kursk, or even more, on the Eastern Front?"
- General Heinz Guderian during the planning of Operation Citadel


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup on divisional level.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to hold their ground after a lost battle, etc.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, storms, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.



Join your fellow strategy gamers in changing the course of the Second World War!


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it must have to function.


Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the brilliant suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limitations of the store's comment system. Just send me an email and I'll get back to you. Thanks!



Previous Versions

Here you can find the changelog of Kursk since it was posted on our website on 2016-10-11 11:25:06. The latest version is 6.4.0.3 and it was updated on 2024-04-22 14:13:35. See below the changes in each version.

Kursk version 6.4.0.3
Updated At: 2023-09-16
Changes: + Accuracy feature for Artillery + Revamped movement arrows + More coherent front-line at the start + Setting: Alter how strongly hexagon grid is drawn + Setting: Scattered Units marked with symbols + Setting: support units can have higher/lower selection priority + Setting: MAP button shows full screen map with city icons or VP in a circle + Settings: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap), Automove can focus map into direction of travel
Kursk version 6.4.0.0
Updated At: 2023-09-07
Changes: + Revamped movement arrows + Campaign: More coherent front-line at the start + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Scattered Units marked with symbols + Setting: support units can have higher/lower selection priority + Setting: MAP button shows full screen map with city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap) + Setting: Automove can focus the map into direction of travel
Kursk version 6.2.8.0
Updated At: 2023-07-02
Changes: v6.2.8 + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route + More effective German bombardment + AI: Trying reduce excessive tactical-task-switching v6.2.6 + Ending turn requires using resources that would expire between turns + 20 UNDOs + New Shield city icons v6.2.4 + Setting: General switched from ON/OFF to % chance of getting each general + AI: Better situation assessment before attacking over rivers + Stats: front-line length + HOF cleanup
Kursk version 6.2.6.0
Updated At: 2023-05-28
Changes: v6.2.6 + Ending turn requires using all the resources that would expire and be lost between turns + Number of UNDO-actions increased to 20 + Simplified Shield-styled city icons v6.2.4 + Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + AI: More comprehensive situation assessment before attacking over rivers + Stats include length of the front-line + HOF cleared from the oldest scores
Kursk version 6.2.4.0
Updated At: 2023-05-16
Changes: + Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + AI: More comprehensive situation assessment before attacking over rivers + Number of UNDO-actions increased to 20 + Stats include length of the front-line + HOF cleared from the oldest scores
Kursk version 6.2.2.2
Updated At: 2023-02-25
Changes: + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn + When MP/HP resource selected, eligible units will have yellow edges + HOF cleared from the oldest scores
Kursk version 6.1.2.0
Updated At: 2022-02-09
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + HOF relocated to web (see dev-log for details) + HOF cleared from the oldest scores + AI artillery might escape capture (happens less often than General's escape) + AI: Improvements in front line coherence + Fix: Too many MPs from +1 MP resource
Kursk version 6.1.0.0
Updated At: 2021-10-14
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply + Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings) + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + More Tactical Routes + Icons: Brightened the darkest units
Kursk version 6.0.3.0
Updated At: 2021-06-10
Changes: v6.0.3 + HOF cleared from the oldest scores + Reserving more space for HOF entries + Added a couple of more History Notes + AI tweaks v6.0.2 + Campaign: More German replacements + Cut off dugouts etc immobile defensive structures might lose HP (20% chance) + Withdrawing unit favors clear/cities more v6.0 + Setting: Event: July 17th-20th send units to Italy (OFF, 1/2/3 units) + Setting: Show Fatigue number instead of FA-marker + AI tweaks: Higher Kursk priority & more active reserve division
Kursk version 6.0.2.0
Updated At: 2021-04-12
Changes: v6.0.2 + Little more German replacements + Cut off dugouts might lose HP + Withdrawing unit favors clear/cities more v6.0 + Setting: July 17th-20th send units to Italy + Turn Nebelwerfer ON/OFF + Show Fatigue number or FA-marker + Setting: Strength of unit-shadow + Units track number of hexagons they move + New Forest icon: Forest/Swamp/Hospital bigger if covered + Turn |||,==,HO markers ON/OFF + AI: Higher Kursk priority, more active reserve divisions + HOF cleanup + More Tactical Routes


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Downloads: 22
Updated At: 2024-04-22 14:13:35
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial